Version 0.1.1 The wide world
Sword of the Spirit » Devlog
For this update, I focused on making the world of Sword of the Spirit more immersive by giving the landscape much more depth. While a narrow strip of land can suffice for the gameplay needs of SOTS, I wanted the game visually to take place in full 3D to provide more opportunities for world building and make it stand out visually. Along with this change, I have also done the following:
- Gave the palm trees unique models for both the trunk and leaves, replacing the default unity cubes
- Created models for the worry and spite projectiles
- Added bushes to both the background and foreground
- Angled the walls, rocks, and palm trees of the level to create a more organic landscape
The two week interval seems to be working, so hopefully you can expect the next update by the 12th of October. For now, thank you for taking interest in my project!
Files
Sword of the Spirit WebGL 0.1.1.zip 18 MB
Sep 28, 2022
Sword of the Spirit
A prototype of a low poly 2.5D adventure platformer with character customization
Status | Prototype |
Author | H-Man2000 |
Genre | Platformer |
Tags | Action-Adventure, Character Customization, Low-poly, Swords, Unity |
More posts
- Version 0.1.4 The end?Nov 08, 2022
- Version 0.1.3 Scrolling throughOct 26, 2022
- Version 0.1.2 Models and ManaOct 12, 2022
- Version 0.1.0 Fighting the good fightSep 14, 2022
- Version 0.0.6 Finally real clothes!Aug 20, 2022
- Version 0.0.5 Lights, Camera, ActionAug 03, 2022
- Version 0.0.4 Let there be sound!Jul 26, 2022
- Version 0.0.3 Crawling to progressJul 18, 2022
- Version 0.0.2 running your mouthJul 07, 2022
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